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	<title type="html"><![CDATA[James's Programming Page — HidSharp Freezed In Unity Edito for mac sometimes]]></title>
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	<updated>2021-06-25T14:09:43Z</updated>
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	<id>https://swforum.seekye.com/topic/10147/</id>
		<entry>
			<title type="html"><![CDATA[HidSharp Freezed In Unity Edito for mac sometimes]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/13128/#p13128" />
			<content type="html"><![CDATA[<p>It works well in Unity2020.3.12f when I play in editor first time. <br />If I stop play and restart play or change some script in unity to make it recompile, it freeze unity editor forever.<br />And when device list changed, this freeze can be recovered and unity will run normally.</p><p>When I build into a mac application, if I call application.Quit() to exit application, it freeze to, and also can be recovered by change device list(plug some device in/out).</p><p>If not call GetDeviceList(), all about above will not happend.Also, DeviceListChanged callback will not be called.</p><p>I wanna know how to repair this issue.</p>]]></content>
			<author>
				<name><![CDATA[engineerorca]]></name>
				<uri>https://swforum.seekye.com/user/14353/</uri>
			</author>
			<updated>2021-06-25T14:09:43Z</updated>
			<id>https://swforum.seekye.com/post/13128/#p13128</id>
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