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	<title type="html"><![CDATA[James's Programming Page — Suggestions]]></title>
	<link rel="self" href="https://swforum.seekye.com/feed/atom/topic/41/" />
	<updated>2005-05-05T19:57:51Z</updated>
	<generator>PunBB</generator>
	<id>https://swforum.seekye.com/topic/41/</id>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/712/#p712" />
			<content type="html"><![CDATA[<p>Is there any reason to think there will be tons of problems? The NT line has always worked fairly well out of the box.</p>]]></content>
			<author>
				<name><![CDATA[Zer]]></name>
				<uri>https://swforum.seekye.com/user/2/</uri>
			</author>
			<updated>2005-05-05T19:57:51Z</updated>
			<id>https://swforum.seekye.com/post/712/#p712</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/684/#p684" />
			<content type="html"><![CDATA[<p>Ah yea longhorn sounds fairly good, Will be great with 3d programs like lightwave, with its 64-bit Animation.</p>]]></content>
			<author>
				<name><![CDATA[Zammbi]]></name>
				<uri>https://swforum.seekye.com/user/19/</uri>
			</author>
			<updated>2005-05-05T11:26:54Z</updated>
			<id>https://swforum.seekye.com/post/684/#p684</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/657/#p657" />
			<content type="html"><![CDATA[<p>I prefer C# myself, and as my code page would suggest I&#039;ve used it a lot, but I have many little systems of objects in the current client for instance where the other objects in the system need to know when the object is destroyed. In Java or C# I&#039;d have to check proactively for such things or give each class a destroy method and keep a reference to it somewhere otherwise.. the former of those being more work and slower and the latter being basically the same thing with a more confusing interface, so.. <img src="https://swforum.seekye.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> For a normal server I&#039;d have to agree, C++ would be a huge pain, but the model is really different, so <img src="https://swforum.seekye.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Zer]]></name>
				<uri>https://swforum.seekye.com/user/2/</uri>
			</author>
			<updated>2005-05-05T03:06:31Z</updated>
			<id>https://swforum.seekye.com/post/657/#p657</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/655/#p655" />
			<content type="html"><![CDATA[<p>When I rewrite the server it&#039;ll be in C++, since I intend to share a lot of code between the two (both of them have to keep track of the movement of characters and monsters, for instance, visibility, pathfinding... -- also basic behaviors like following to attack have to be coded in the client to make it work with the current server anyway and those are useful for monster AI for a new server...).</p><p>One reason I won&#039;t be using Java for anything is the same reason I won&#039;t be using C# (though I do like C#) -- automatic garbage collection. It&#039;s nice, but it also means things aren&#039;t deterministic and that I don&#039;t have access to anything reliably resembling a destructor. It would&#039;ve made the current client rewrite a lot more complex than it has to be in C++. Also the lack of templates in both languages means more duplicated code than is healthy.</p>]]></content>
			<author>
				<name><![CDATA[Zer]]></name>
				<uri>https://swforum.seekye.com/user/2/</uri>
			</author>
			<updated>2005-05-05T02:37:38Z</updated>
			<id>https://swforum.seekye.com/post/655/#p655</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/449/#p449" />
			<content type="html"><![CDATA[<p>java = runescape which = POS</p>]]></content>
			<author>
				<name><![CDATA[karona]]></name>
				<uri>https://swforum.seekye.com/user/24/</uri>
			</author>
			<updated>2005-04-17T14:18:44Z</updated>
			<id>https://swforum.seekye.com/post/449/#p449</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/446/#p446" />
			<content type="html"><![CDATA[<p>oh well in that case it would be fine <img src="https://swforum.seekye.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Zammbi]]></name>
				<uri>https://swforum.seekye.com/user/19/</uri>
			</author>
			<updated>2005-04-17T12:45:22Z</updated>
			<id>https://swforum.seekye.com/post/446/#p446</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/442/#p442" />
			<content type="html"><![CDATA[<p>Isnt rs java? Tho really myself I dont like most java games, but I guess if its set out right I guess it will be ok.</p>]]></content>
			<author>
				<name><![CDATA[Zammbi]]></name>
				<uri>https://swforum.seekye.com/user/19/</uri>
			</author>
			<updated>2005-04-17T07:25:11Z</updated>
			<id>https://swforum.seekye.com/post/442/#p442</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/419/#p419" />
			<content type="html"><![CDATA[<p>Maybe having attacking work in another way. eg clicking on the mouse makes you attack. Tho this means a different mouse setout but it would stop steping. It could do till theres a new server. Or you cant move till your attack frames are done.</p>]]></content>
			<author>
				<name><![CDATA[Zammbi]]></name>
				<uri>https://swforum.seekye.com/user/19/</uri>
			</author>
			<updated>2005-04-17T00:58:37Z</updated>
			<id>https://swforum.seekye.com/post/419/#p419</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/414/#p414" />
			<content type="html"><![CDATA[<p>Well yes zlvl is client but the server still controls the ar, eg you stll cant get a ab -9 ar, but you can still speed it up (steping,ar hacking).</p>]]></content>
			<author>
				<name><![CDATA[Zammbi]]></name>
				<uri>https://swforum.seekye.com/user/19/</uri>
			</author>
			<updated>2005-04-17T00:18:46Z</updated>
			<id>https://swforum.seekye.com/post/414/#p414</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/409/#p409" />
			<content type="html"><![CDATA[<p>nope zer said its server side but theres a problem with hitting (steping hit) which means you could use ar hack instead of steping or so.</p>]]></content>
			<author>
				<name><![CDATA[Zammbi]]></name>
				<uri>https://swforum.seekye.com/user/19/</uri>
			</author>
			<updated>2005-04-16T12:08:42Z</updated>
			<id>https://swforum.seekye.com/post/409/#p409</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/408/#p408" />
			<content type="html"><![CDATA[<p>ar is client side isnt it ?</p>]]></content>
			<author>
				<name><![CDATA[karona]]></name>
				<uri>https://swforum.seekye.com/user/24/</uri>
			</author>
			<updated>2005-04-16T11:29:22Z</updated>
			<id>https://swforum.seekye.com/post/408/#p408</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/407/#p407" />
			<content type="html"><![CDATA[<p>All Things are server side so really anything they do client wise will do nothing.</p>]]></content>
			<author>
				<name><![CDATA[Zammbi]]></name>
				<uri>https://swforum.seekye.com/user/19/</uri>
			</author>
			<updated>2005-04-16T10:41:05Z</updated>
			<id>https://swforum.seekye.com/post/407/#p407</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/406/#p406" />
			<content type="html"><![CDATA[<p>well most important things are server side such as dura, armor class ect i believe</p>]]></content>
			<author>
				<name><![CDATA[karona]]></name>
				<uri>https://swforum.seekye.com/user/24/</uri>
			</author>
			<updated>2005-04-16T10:07:37Z</updated>
			<id>https://swforum.seekye.com/post/406/#p406</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/404/#p404" />
			<content type="html"><![CDATA[<p>Its better to work all the hacks now, so there fixed in the new client/server.</p>]]></content>
			<author>
				<name><![CDATA[Zammbi]]></name>
				<uri>https://swforum.seekye.com/user/19/</uri>
			</author>
			<updated>2005-04-16T02:57:43Z</updated>
			<id>https://swforum.seekye.com/post/404/#p404</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Suggestions]]></title>
			<link rel="alternate" href="https://swforum.seekye.com/post/399/#p399" />
			<content type="html"><![CDATA[<p>well u might find it interesting that there are asm hacking tutorials on gd now now that is not appropriate as it could be used to hack faldon i believe</p>]]></content>
			<author>
				<name><![CDATA[karona]]></name>
				<uri>https://swforum.seekye.com/user/24/</uri>
			</author>
			<updated>2005-04-15T20:31:45Z</updated>
			<id>https://swforum.seekye.com/post/399/#p399</id>
		</entry>
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