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		<title><![CDATA[James's Programming Page — New client ideas]]></title>
		<link>https://swforum.seekye.com/topic/1682/</link>
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		<description><![CDATA[The most recent posts in New client ideas.]]></description>
		<lastBuildDate>Tue, 24 Nov 2009 19:27:16 +0000</lastBuildDate>
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			<title><![CDATA[New client ideas]]></title>
			<link>https://swforum.seekye.com/post/3488/#p3488</link>
			<description><![CDATA[<p>CC from illusorystudios boards:</p><p>Ive got a few ideas regarding the new client or this client.<br />First off for guilds...<br />Would it be possible for guildhalls to collect taxes from the house nearby?<br />This could also be extended to maybe having a major guildhall or two in each city that collected taxes from the vendors there.&nbsp; Some cities would obviously be worth more so guildhalls would have real value.<br />If there were more than one GH in a city you could also create something competitive to see who controlled more / all of the vendors and houses.&nbsp; Such as an automatic guild war each week or it could just be whatever guild has more cumulative levels or whatever.<br />Second idea would, what about local banking?<br />Faldon is a fairly small world and there are quite a few cities.&nbsp; I think local banking would add more fun and danger to the world.&nbsp; You could implement things like caravans for which you could pay to transfer items safely.&nbsp; (Id vote local items, universal gold).<br />And as an addendum to that, I think that no auras outside cities and perhaps major leveling areas would add some fun, so transferring items would actually be a risk.<br />Essentially I think there should me more risk in Faldon.<br />Id also vote for a % chance to drop an equipped item when killed outside a city / dueling zone / leveling zone.</p>]]></description>
			<author><![CDATA[null@example.com (Marlborough)]]></author>
			<pubDate>Tue, 24 Nov 2009 19:27:16 +0000</pubDate>
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