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		<title><![CDATA[James's Programming Page — UI features]]></title>
		<link>https://swforum.seekye.com/topic/27/</link>
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		<description><![CDATA[The most recent posts in UI features.]]></description>
		<lastBuildDate>Sun, 06 Mar 2005 01:42:59 +0000</lastBuildDate>
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			<title><![CDATA[Re: UI features]]></title>
			<link>https://swforum.seekye.com/post/259/#p259</link>
			<description><![CDATA[<p>yea undocking windows would make a nice touch.</p>]]></description>
			<author><![CDATA[null@example.com (Zammbi)]]></author>
			<pubDate>Sun, 06 Mar 2005 01:42:59 +0000</pubDate>
			<guid>https://swforum.seekye.com/post/259/#p259</guid>
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			<title><![CDATA[Re: UI features]]></title>
			<link>https://swforum.seekye.com/post/228/#p228</link>
			<description><![CDATA[<p>I meant the ability to move/(un)dock game windows.&nbsp; Such as chat, inventory, skills, etc.&nbsp; If you can create windows with your own code, perhaps that would be the route to go since it would avoid having to worry about portability.&nbsp; I really think it&#039;s needed for the chat window, since as it is now, if you have like two people messaging you plus the background chatter, you&#039;ll miss everything.</p>]]></description>
			<author><![CDATA[null@example.com (Spectre)]]></author>
			<pubDate>Fri, 04 Mar 2005 01:28:52 +0000</pubDate>
			<guid>https://swforum.seekye.com/post/228/#p228</guid>
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			<title><![CDATA[Re: UI features]]></title>
			<link>https://swforum.seekye.com/post/224/#p224</link>
			<description><![CDATA[<p>Move windows into the game window? Hmm. Do you mean windows of the game? Or other programs?<br />Resizing the chat window would be tricky since the art would have to be tileable, unless we just went<br />the usual game route for a chat window of a transparent box. We could do it, and it might be handy esp.<br />for chat but that would be the tradeoff.</p><p>One limitation (well not really, but without a lot of pain) is that AFAIK, SDL doesn&#039;t support multiple windows<br />(native OS windows I mean, my GUI code can still have plenty of &quot;windows&quot; within the game window). <img src="https://swforum.seekye.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /><br />I&#039;m trying to stick with unmodified SDL since that guarantees it&#039;ll be portable.</p>]]></description>
			<author><![CDATA[null@example.com (Zer)]]></author>
			<pubDate>Fri, 04 Mar 2005 00:28:32 +0000</pubDate>
			<guid>https://swforum.seekye.com/post/224/#p224</guid>
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			<title><![CDATA[UI features]]></title>
			<link>https://swforum.seekye.com/post/208/#p208</link>
			<description><![CDATA[<p>I think it might be nice if you could dock/undock windows to the UI.&nbsp; For example, have it where you can undock the chat window and expand it to be most of the screen if you&#039;re more interested in chatting at the moment.&nbsp; Or, undock the inventory so that you can look at what you have while chatting (perhaps you&#039;re telling someone the stats on the cool new hunting knife you found).&nbsp; Also, it might be nice at times to be able to dock a skill window out of the way of the screen so that you can still access it but can still see the full game screen (perhaps you&#039;re blacksmithing but want to keep an eye out for monsters and other players or something).</p><p>One last suggestion on this topic, can you make it so that when in windowed mode, you can expand the window and move windows into it?&nbsp; Would be handy in conjunction with a dock/undock option to undock and expand the chat and put it in a large area to the side of the game screen.</p><p>Oh.. just to clarify, I don&#039;t mean spawning a new window within windows, just a new &quot;toolbox&quot; style menu within the game (similar to what the skills and mail system do).</p>]]></description>
			<author><![CDATA[null@example.com (Spectre)]]></author>
			<pubDate>Tue, 01 Mar 2005 19:52:35 +0000</pubDate>
			<guid>https://swforum.seekye.com/post/208/#p208</guid>
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