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		<title><![CDATA[James's Programming Page — When my next post will be (on the main board)]]></title>
		<link>https://swforum.seekye.com/topic/94/</link>
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		<description><![CDATA[The most recent posts in When my next post will be (on the main board).]]></description>
		<lastBuildDate>Tue, 17 Jan 2006 13:17:25 +0000</lastBuildDate>
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			<title><![CDATA[Re: When my next post will be (on the main board)]]></title>
			<link>https://swforum.seekye.com/post/1514/#p1514</link>
			<description><![CDATA[<p>Jim hasn&#039;t said much recently about his progress or possible lack there of.&nbsp; As for the music, personally I don&#039;t see the point.&nbsp; Most people I&#039;ve talked to disable the ingame music and either listen to nothing or play some MP3s or a CD instead.</p>]]></description>
			<author><![CDATA[null@example.com (Spectre)]]></author>
			<pubDate>Tue, 17 Jan 2006 13:17:25 +0000</pubDate>
			<guid>https://swforum.seekye.com/post/1514/#p1514</guid>
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			<title><![CDATA[Re: When my next post will be (on the main board)]]></title>
			<link>https://swforum.seekye.com/post/1507/#p1507</link>
			<description><![CDATA[<p>The in game music will remain the same unless someone has donated new music, which I don&#039;t believe anyone has.</p>]]></description>
			<author><![CDATA[null@example.com (Spectre)]]></author>
			<pubDate>Mon, 16 Jan 2006 00:34:07 +0000</pubDate>
			<guid>https://swforum.seekye.com/post/1507/#p1507</guid>
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			<title><![CDATA[Re: When my next post will be (on the main board)]]></title>
			<link>https://swforum.seekye.com/post/1506/#p1506</link>
			<description><![CDATA[<p>what about the actual in game music ?</p><p>will it change ect</p>]]></description>
			<author><![CDATA[null@example.com (karona)]]></author>
			<pubDate>Sun, 15 Jan 2006 14:42:53 +0000</pubDate>
			<guid>https://swforum.seekye.com/post/1506/#p1506</guid>
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			<title><![CDATA[Re: When my next post will be (on the main board)]]></title>
			<link>https://swforum.seekye.com/post/1426/#p1426</link>
			<description><![CDATA[<p>Hm, I&#039;ve been procrastinating on the pathfinding code since it&#039;ll be a pain, so I&#039;ve been working on other parts that&#039;ll have to be done eventually anyway. I&#039;m writing sound code right now (using OpenAL), and earlier I got some of the accounts system code in. I&#039;m using MIT Kerberos for that. Hopefully there aren&#039;t any pitfalls w.r.t. that, since the documentation was cryptic and I&#039;ve never used it before. We&#039;ll see</p>]]></description>
			<author><![CDATA[null@example.com (Zer)]]></author>
			<pubDate>Mon, 29 Aug 2005 23:13:12 +0000</pubDate>
			<guid>https://swforum.seekye.com/post/1426/#p1426</guid>
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			<title><![CDATA[When my next post will be (on the main board)]]></title>
			<link>https://swforum.seekye.com/post/1399/#p1399</link>
			<description><![CDATA[<p>Sorry for not updating for a while. Once I get pathfinding working right (I ran into a couple design flaws so I&#039;ll have to change a number of things) and then client side smooth simulation of some paths I&#039;ll probably make a post about that. One thing I haven&#039;t mentioned that I did a while ago was dropped compatibility with the current Faldon server, since I figured that is not really worth the time and is actually quite hard to get things compatible enough architecturally. As a result I&#039;ve been working on a new server at the same time. They share quite a bit of code, and hm what else to mention, I ripped the chat command setup from World of Warcraft? Anyhow so there&#039;ll be an update at some point but it won&#039;t be yet. On which note I need to split the boards into Client, Server, and Logic sections, since that&#039;s how it&#039;s split up codewise, well maybe a Chat suggestion section too but chat is probably too basic to have its own board</p>]]></description>
			<author><![CDATA[null@example.com (Zer)]]></author>
			<pubDate>Mon, 22 Aug 2005 19:54:55 +0000</pubDate>
			<guid>https://swforum.seekye.com/post/1399/#p1399</guid>
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